Similar to how an artist composites an scene layer by layer, a ray-tracer can be built up by adding simple operations...
Ambient color of object ![]() | Diffuse color of object using surface normal ![]() |
Directional Lights ![]() |
Reflections ![]() |
Shadows ![]() |
Anti-Aliasing Multi-Sampling: None ![]() |
Anti-Aliasing Multi-Sampling: 1x ![]() |
Anti-Aliasing Multi-Sampling: 2x ![]() |
Anti-Aliasing Multi-Sampling: 4x ![]() |
Anti-Aliasing Multi-Sampling: 5x ![]() |
Anti-Aliasing Multi-Sampling: 9x ![]() |
Anti-Aliasing Multi-Sampling: 16x ![]() |
Refraction ![]() |
Planar Texture Mapping with Bi-Tangents ![]() |